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SakugaAnimation WordPress Theme

Real-time cel shading, a live 24fps frame-hold comparator, and a real genga-to-douga inbetween interpolator — the actual craft of 2D animation, not a fan-site skin. The hero is a real-time cel-shaded 3D scene with a quantized diffuse ramp, fresnel rim light, and inverted-hull outline; the frame-hold comparator runs a genuine 24fps clock sampling a new pose every one, two, or three ticks; and the inbetween tool linearly interpolates every joint between two real key poses. A seven-stage production-pipeline reference and eight demo productions span four real broadcast formats and eight genres.

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Overview

Sakuga is for a small 2D animation studio — the kind of site a prospective client or recruit checks to see what the studio has made and how it actually works.

Three things in it are real rather than decorative:

1. A real-time cel-shaded 3D hero. A quantized diffuse ramp, a fresnel rim light and an inverted-hull outline — the same real-time toon-shading recipe used across the anime-style game industry — implemented in raw GLSL. Fully present as a single static render under prefers-reduced-motion, not skipped.

2. A genuine frame-hold comparator. Animation on ones, twos and threes is run against a real 24fps clock: the canvas only samples a new pose every 1, 2 or 3 ticks and holds it, exactly as a digital ink-and-paint pipeline does.

3. A real genga-to-douga inbetween interpolator. Two key poses are defined as joint coordinates; the slider linearly interpolates every joint between them — the same arithmetic an inbetween animator’s tie-down does by hand.

Eight demo productions span four real broadcast formats (TV series, movie, OVA, short) and eight genres, each with real per-episode genga/douga drawing-count estimates. Self-hosted Shippori Mincho, Zen Kaku Gothic New and Fragment Mono.

Signature 1: real-time cel-shaded 3D hero — quantized diffuse ramp, fresnel rim light, inverted-hull outline, raw GLSL, degrades to one real static render (not skipped) under prefers-reduced-motion. Signature 2: frame-hold comparator running a genuine 24fps clock, sampling and holding a new pose every 1/2/3 ticks exactly as on-ones/twos/threes animation timing works. Signature 3: genga-to-douga inbetween interpolator — two key poses as joint coordinates, slider linearly interpolates every joint between them. Seven-stage real production pipeline reference (storyboard through editing) with correct Japanese terminology. Eight demo productions across 4 real broadcast formats and 8 genres. Self-hosted Shippori Mincho, Zen Kaku Gothic New, Fragment Mono. Vanilla Three.js, no build step.

What's included

  • Full theme source — every template, style sheet & script
  • One-click demo importer (idempotent, no page builder)
  • Live Customizer controls for copy, colours & content
  • Translation-ready .pot file + RTL stylesheet
  • HTML documentation + a CHANGELOG file
  • Lifetime updates + 6 months support (renewable)

Specifications

WordPress5.6 – 7.0
PHP8.0 – 8.3
BrowsersChrome, Firefox, Safari, Edge (latest)
LayoutFully responsive, mobile → desktop
LocalizationTranslation-ready · RTL included
AccessibilityKeyboard-navigable · prefers-reduced-motion
Page builderNot required — native Customizer
LicenseGNU GPL v2 · single-site commercial

Release

v1.0.0 Real-time cel shading, a live 24fps frame-hold comparator, and a real genga-to-douga inbetween interpolator — the actual craft of 2D animation, not a fan-site skin. The hero is a real-time cel-shaded 3D scene with a quantized diffuse ramp, fresnel rim light, and inverted-hull outline; the frame-hold comparator runs a genuine 24fps clock sampling a new pose every one, two, or three ticks; and the inbetween tool linearly interpolates every joint between two real key poses. A seven-stage production-pipeline reference and eight demo productions span four real broadcast formats and eight genres.

The complete, dated version history ships in the theme’s CHANGELOG file. Every purchase includes lifetime access to future updates.

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