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Seaward

Ocean energy, at grid scale. Seaward's hero is a self-hosted Three.js WebGL2 ocean, its surface built from summed Gerstner waves under PBR water shading, with a procedural wind farm on the horizon. A GPU curl-noise field pushes roughly 262,000 particles across the sky to trace wind flow in real time. An animated SVG diagram maps energy from turbine to grid, backed by a Project custom post type, Technology taxonomy, and an AJAX form for partnership enquiries.

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Highlights

  • A distinct “waterline” macro layout — nautical depth-datum section bands (▲ 00.0 m MSL … − 90 m) descend from the sea surface to the seabed, instead of the usual hero-and-stacked-cards structure
  • Signature full-bleed, genuinely simulated ocean-surface hero — summed Gerstner waves with analytic normals and PBR-styled water (sky reflection, Fresnel, low-sun glitter, crest foam) plus a procedural offshore wind farm on the horizon, real WebGL2
  • A GPU curl-noise wind flow-field — ~262,000 particles advected every frame through a divergence-free field via a WebGL2 float-texture ping-pong, drawn as luminous streaks (stateful GPU simulation, with a static fallback)
  • Animated SVG energy-flow diagram (sea → converter → grid), a Project CPT + Technology taxonomy with real site data and status pills, a live sea-state ticker, and an AJAX partnership enquiry

Overview

Seaward is for wave, tidal and offshore-wind developers. Its layout archetype is a waterline: nautical depth-datum bands that descend from the sea surface toward the seabed as you scroll, so the page structure itself carries the subject rather than decorating it. The hero is a genuinely simulated ocean surface — summed Gerstner waves with PBR-styled water shading and a procedurally placed wind farm on the horizon — running in self-hosted Three.js WebGL2.

The same physical language continues down the page: a GPU curl-noise wind flow-field pushing roughly 262,000 particles through WebGL2 float-texture ping-pong, and an animated SVG diagram that traces energy from turbine to substation to grid without needing a GPU at all, so the story survives on low-power devices. A Project post type and a Technology taxonomy organise a developer’s portfolio by site and by generation method.

Full-bleed real-time simulated ocean-surface hero (summed Gerstner waves + PBR water shading + procedural horizon wind farm, self-hosted Three.js WebGL2) GPU curl-noise wind flow-field (~262k particles, WebGL2 float-texture ping-pong) Animated SVG energy-flow diagram Project CPT + Technology taxonomy AJAX partnership enquiry

What's included

  • Full theme source — every template, style sheet & script
  • One-click demo importer (idempotent, no page builder)
  • Live Customizer controls for copy, colours & content
  • Translation-ready .pot file + RTL stylesheet
  • HTML documentation + a CHANGELOG file
  • Lifetime updates + 6 months support (renewable)

Specifications

WordPress5.6 – 7.0
PHP8.0 – 8.3
BrowsersChrome, Firefox, Safari, Edge (latest)
LayoutFully responsive, mobile → desktop
LocalizationTranslation-ready · RTL included
AccessibilityKeyboard-navigable · prefers-reduced-motion
Page builderNot required — native Customizer
LicenseGNU GPL v2 · single-site commercial

Release

v1.0.0 Ocean energy, at grid scale. Seaward's hero is a self-hosted Three.js WebGL2 ocean, its surface built from summed Gerstner waves under PBR water shading, with a procedural wind farm on the horizon. A GPU curl-noise field pushes roughly 262,000 particles across the sky to trace wind flow in real time. An animated SVG diagram maps energy from turbine to grid, backed by a Project custom post type, Technology taxonomy, and an AJAX form for partnership enquiries.

The complete, dated version history ships in the theme’s CHANGELOG file. Every purchase includes lifetime access to future updates.

Nexus

Nexus

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