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Voluma

Reality, captured at full resolution. Voluma's hero is a real-time Gaussian Splatting renderer built on @mkkellogg's WebGL engine, reconstructing a scene from procedurally generated splat data instead of a static render. A WebGPU compute shader assembles the underlying point cloud live using TSL storage buffers, with a WebGL fallback for unsupported browsers. An interactive widget lets visitors toggle between raw, mesh and textured fidelity, backed by a Capture Project custom post type, Industries taxonomy and an AJAX booking form.

voluma.kilnwp.com LIVE
Voluma Open live preview ↗

Highlights

  • A genuinely cutting-edge stack — the line’s first real-time WebGPU compute pipeline and first Gaussian Splatting render, both running live in the browser
  • Signature real-time Gaussian Splatting hero — a genuine trained splat scene (191K points, self-authored ceramic form, drag to orbit)
  • WebGPU compute-shader point-cloud assembly — ~9,000 raw scan points spring-assemble into a finished vessel via a persistent GPU storage buffer, not a stateless shader lerp, with a proven WebGL fallback
  • Interactive raw / mesh / textured fidelity-comparison widget with scan-line crossfade; Capture-project CPT for a volumetric-capture / digital-twin studio on a dark technical palette

Overview

Voluma is built for volumetric-capture and digital-twin studios — the people who scan a museum gallery, a listed facade or a factory floor and hand the client something they can walk through. Its hero is a real-time Gaussian Splatting scene rendered in WebGL, not a video of one: the visitor orbits an actual trained splat cloud, with no plugin and no external viewer. That matters commercially, because a capture studio selling fidelity cannot credibly demonstrate it with a compressed screen recording.

Behind the hero sits a WebGPU compute-shader sequence that assembles a point cloud from storage buffers, with a proven WebGL fallback for machines that lack WebGPU, and an interactive fidelity widget that switches a single subject between raw splat, meshed and textured so a prospect can see exactly what each service tier buys them. Content is organised around a Capture Project post type and an Industries taxonomy covering museums, real estate, e-commerce, film and VFX, and industrial-facility work, with an AJAX booking flow for scan enquiries.

Real-time WebGL Gaussian Splatting hero (@mkkellogg/gaussian-splats-3d, procedurally generated splat data) WebGPU compute-shader point-cloud assembly (TSL storage buffers, WebGL fallback) Interactive raw/mesh/textured fidelity widget Capture Project CPT + Industries taxonomy AJAX booking

What's included

  • Full theme source — every template, style sheet & script
  • One-click demo importer (idempotent, no page builder)
  • Live Customizer controls for copy, colours & content
  • Translation-ready .pot file + RTL stylesheet
  • HTML documentation + a CHANGELOG file
  • Lifetime updates + 6 months support (renewable)

Specifications

WordPress5.6 – 7.0
PHP8.0 – 8.3
BrowsersChrome, Firefox, Safari, Edge (latest)
LayoutFully responsive, mobile → desktop
LocalizationTranslation-ready · RTL included
AccessibilityKeyboard-navigable · prefers-reduced-motion
Page builderNot required — native Customizer
LicenseGNU GPL v2 · single-site commercial

Release

v1.0.0 Reality, captured at full resolution. Voluma's hero is a real-time Gaussian Splatting renderer built on @mkkellogg's WebGL engine, reconstructing a scene from procedurally generated splat data instead of a static render. A WebGPU compute shader assembles the underlying point cloud live using TSL storage buffers, with a WebGL fallback for unsupported browsers. An interactive widget lets visitors toggle between raw, mesh and textured fidelity, backed by a Capture Project custom post type, Industries taxonomy and an AJAX booking form.

The complete, dated version history ships in the theme’s CHANGELOG file. Every purchase includes lifetime access to future updates.

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